![]() After this, you could select which fighter was the most dominant and then you could choose which one got sent out first. Ratio matches are the most interesting style of play, when you pick your team of three you can the assign the strength of each individual fighter, either make one very strong at level 3, or balance the ratio out. After this, your next fighter would take up the bat and fight and so on. Capcom”, the three way fights had no tagging scheme, allowing you to swap between fighters in mid-battle so you could pick who would start at the beginning and fight until he/she was defeated by the CPU. Once you have got your groove you can choose one of three ways of play, the lacklustre single mode, which allowed you take one fighter and play through a series of one on one matches, the more inspiring three on three match allowed you to take three characters and throw them in a fight against another team of three. Some grooves that focused on defensive fights like the S-groove allowed fighters to dodge attacks, recover tactically and counter attack, while more offensive grooves allowed players to attack ecstatically with all types of special moves. Others were more offensive like the N-groove, which allowed you to charge up your gauge, Dragonball Z style and perform super combos and finishers at the drop of a hat. Grooves built up different styles of fighting some were more defensive than others, like the S-groove, allowing you to parry attacks and counter with ease. When the gauge hit the top, you could pull off a super combo and dish out the damage, others worked a little differently. Each groove could allow you to pull of different basic moves, for example with the “C” groove you had an energy gauge you could charge up by pulling off special moves. Cvs.SNK2 improved this feature by creating six grooves, three for each company. They had the Capcom groove, which focused on the way the Street Fighter games were played and the SNK groove, which followed the way of SNK. The roster is very impressive but the inclusion of a few more secret fighters would’ve spiced it up.įirstly, the original game had two different fighting styles, known as grooves. SNK also bring in a few fighters from “Samurai Shodown” such as Haohmaru and they also take a few from “Art of fighting” like Ryo and Yuri. SNK has selected a fine crew of champions from a different variety of series, from the legendary Terry Bogard to Athena, from the old and crap arcade game. Family favourites like Ryu and Ken are back, along with all of their SF2 brethren. The roster here is outstanding and holds a great balance between the two companies. They took the basics of Capcom vs SNK and improved it, adding more grooves, more playable characters and a small collection of secrets to create the ultimate 2-D fighter to date. This time it was the third strike and Capcom had to go all out with it. Capcom” was hurled into the darkness and never rose again. ![]() SNK Millennium fight 2000” but “SVC: SNK vs. They weren’t as popular but they made some fantastic contributions to the fighting game world.Ĭapcom and SNK joined forces again to create their third cross-over game in 2001. They developed a few great fighting game series that made it big like “The King of Fighters” and “Samurai Shodown”. SNK were quite prolific in their creations but never reached the true status that Capcom achieved. Ryu and Ken are almost household names now, Street Fighter 2 rocked the gaming world back in the early nineties and is still a force today, even after all of this time. They developed a few great fighting game series that made it big like “The King o."Ĭapcom hit the big time with their “Street Fighter 2” series, a collection of fighting games that probably made fighting games what they are nowadays. "Capcom hit the big time with their “Street Fighter 2” series, a collection of fighting games that probably made fighting games what they are nowadays.
0 Comments
Leave a Reply. |